Mod scan
Paste your server's mod list and press Scan. You get the mods ranked by how much of the game's two script limits they take: the compile limit behind “Too many instructions per function”, and the start limit behind a server that crashes while starting. No log needed.
How it works
- KOVA's servers measure the script startup cost of every mod they run. Mod lists stop compiling at about 1,000 units.
- The start limit is the game's table of script variables: 131,072 slots for the base game and every mod together. Over it, the server crashes while starting, whichever mod is named in the crash log. The number is an estimate, good to a few percent.
- The list needs mod IDs, as in config.json. A mod no KOVA server has yet is fetched and measured while you wait, ten at a time.
- Nothing you paste is kept.